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Team fortress 2 pyro jump scare
Team fortress 2 pyro jump scare







team fortress 2 pyro jump scare team fortress 2 pyro jump scare
  1. #TEAM FORTRESS 2 PYRO JUMP SCARE HOW TO#
  2. #TEAM FORTRESS 2 PYRO JUMP SCARE FREE#

For example, you might switch to the Shotgun as an opponent flees, or switch back to the Degreaser to deflect incoming projectiles. Overall, you sacrifice defense for offense the increased compression blast cost makes it more difficult to disrupt ÜberCharges as well as defend yourself from rockets and grenades.Įquipping the Degreaser causes you to switch between weapons very quickly, allowing you to always deploy the right weapon for the right time. To successfully flank the enemy, take ambushing routes and liberally circle-strafe once in combat. The Backburner deals guaranteed critical hits when attacking from behind, but has a significantly increased airblast cost. The Nostromo Napalmer is part of the Isolated Merc item set, which hugely increases Napalmer damage dealt to and melee damage received from Scouts wearing the Isolationist Pack set (this interaction rarely occurs in normal play).The Rainblower functions identically to the Flame Thrower, but also has the Armageddon kill taunt.Spy-check suspicious teammates by firing short bursts of flame. Instead, switch to your secondary weapon for any enemies at medium range or beyond. If opponents flee, don't rely on afterburn to finish them off, as there are many ways to extinguish fire. Once in combat, take advantage of how easy the Flame Thrower is to aim by circle-strafing around your foes, making yourself more difficult to hit. To easily approach targets, catch them off guard by taking alternate paths or setting up ambushes. However, it has a very short range when compared to other weapons. The Flame Thrower is powerful, hits a wide area in front of you, and causes enemies to suffer from afterburn. Frequently collect (dropped) ammo boxes and visit friendly Dispensers to stay replenished. The Pyro is most vulnerable at long range, in the open, or when facing unreflectable hitscan weaponry, such as the Minigun or Sniper Rifle.Īll of your primary weapons burn through ammunition quickly, especially if you regularly use the compression blast. Notably, the Pyro does not, by default, have any extra movement options like speed boosts or jumps, so maneuvering to targets can be tricky.

#TEAM FORTRESS 2 PYRO JUMP SCARE HOW TO#

While the Pyro is easy to play mechanically, it takes time to master how to properly use and switch between the various weapons. This lets the Pyro switch between protecting teammates or going on the offensive. The Pyro also brings plenty of utility - the compression blast can reflect projectiles and shove enemies around, while fire nullifies the enemy Spy's Cloak and disguises. Enemies that escape slowly suffer from extra afterburn damage, allowing for hit-and-run tactics.

team fortress 2 pyro jump scare

The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. The day they first nerfed the axtinguisher though I knew from that point on that Valve had no interest in Pyro being anything other than the M1 ♥♥♥♥♥♥♥♥.The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. Little things like this would be a great direction for the class that would make it more skillful and less annoying.Īs an ex Pyro main, I wish they'd stop focusing on WM1 and put more focus into combos. The volcano fragment could have faster swing speed and do mini crits to burning players, kind of like a light axtinguisher. Pyro's shotguns should do more damage to burning players. To go with this however, Pyro's other weapons should have more synergy with his flames. Instead of lasting less time and doing more damage, they should have made it last longer but do less damage. The best way to solve this would be the opposite of what they did with afterburn. Now there's no point because M1 is so much stronger and faster that it makes switching to the shotgun pointless. I used to like lighting people on fire and then pumping them with my shotgun.

#TEAM FORTRESS 2 PYRO JUMP SCARE FREE#

Camping in tight spaces and waiting for enemies is pretty much a guarenteed way to get free kills. He can do a lot of damage consistantly without any need to aim. Valve needs to step back and ask the big question: Why do people think Pyro is annoying?Īnd that is a very easy question to answer. They can shred through Heavy Medic combos way too easilly. Pyro counters Spy, so that isn't much of an argument, but Pyros do just too much damage now.









Team fortress 2 pyro jump scare