

The crown is rotated at intervals by an icon you can flip on some tiles. To combat this, Dead Cells gives one player the First Player crown and they get to be the final arbiter of all decisions. Reaching a consensus on group decisions in cooperative games can be awkward and the genre as a whole is plagued by a problem known as quarterbacking, where the group is inclined to let itself be bossed around by the most experienced, or perhaps the loudest, player. Some paths require the group to have access to particular runes before they can be traversed. Players make a collaborative decision over where to move the figure through branching paths on the biome board, encountering treasure, monsters, merchants and other features represented by shaped, face-down tiles. But as it stands this is a fast-playing cooperative game where the group has to work together to get through as many biomes as possible. Rules and How it PlaysĪgain, this being a prototype, the rules are subject to change. It’s worth noting that the player board and cards feature some pretty impressive cartoon-style art of the Beheaded characters in action. Players move as a group so there’s only a single miniature in the game to track their progress on the board, an impressive tableux of Beheaded.
Dead cells mutations upgrade#
There’s a variety of tokens to track things like health and loot such as cells and gold teeth earned during your run.Įach player gets a Beheaded board which features unique upgrade paths for the three game stats, brutality, tactics and survival. This is notable for having sleeves actually affixed to the board so it’s easy to store your upgrades between games. One is for combat, another, the annexe board, for treasure and the third is the interbiome board where players can purchase upgrades between biomes. There are also several boards used to track game state. The boss has a reference sheet and a deck of cards. Each level has its own board and tuckbox of goodies, which includes tiles to place on the board, two decks of monster cards - regular and elite - and smallers decks for treasure and blueprints. We played a prototype of the Dead Cells board game which wasn’t complete, but it contained everything needed to play through the first two levels and a boss.

See Dead Cells: The Rogue-Lite Board Game on Kickstarter.
